shadowsong26 (
shadowsong26) wrote in
rainbowfic2018-07-29 12:28 am
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Red Summer Sun #11, Library Yellow #24
Name: shadowsong26
Story: (don't) run
'Verse: Feredar
Colors: Red Summer Sun #11. But daily life, it took an evil shape—some conformed and some tried to escape, Library Yellow #24. finifugal
Supplies and Materials: graffiti (Lillith Faire Day Seven: Main Stage), photography, fingerpainting (weird second-person stream-of-consciousness thing?), glue ("You may feel like your very identity is in question now. Older partnerships may disintegrate, and newer connections could prove to be more supportive than expected. Six planets traveling in slow-motion retrograde is likely to leave everyone feeling out of sorts. Relax; the good news is you are entering a whole new realm of existence, even if it doesn't seem like it today.")
Word Count: 394
Rating: R
Characters: Andrell
Warnings: References to war and genocide
Notes: Constructive criticism welcome, as always.
when it comes down to it, you have two choices right now.
(technically, there is a third, but that is a non-choice.)
(you are long since past the point of holding your tongue; keeping your head down; walking in your aunt and your mother and your sister's footsteps; following the patterns you have been all your life. because clearly, they have stopped working. something has to be done now.)
(and a fourth--there is a fourth--an unspeakable fourth--but you cannot, cannot, cannot do what mellir tried to do; whatever kellom is, whatever he has become, you still love him too much for that.)
so. two choices.
option one: speak.
stand up. use who you are and where you sit, but in a more active way than you've ever dared before. go to kellom, tell him this is wrong. tell him again and again until he believes you and changes course.
a part of you wants to do that. a part of you wants to believe that the brother you love--the brother you have always loved--is still rational. can still be reached.
but you look out onto your fractured city; at the rivers of dead from the siege and the slaughter; and you know that time, too, has passed.
(if it was ever really there at all.)
(maybe if father were still alive--)
(but he isn't. it's just you, and kellom, and your sisters, and a point of no return.)
which leaves you with option two: run.
take yourself and your knowledge and your convictions, and just--go.
there is an army outside. they likely will not welcome you with open arms, but if you can persuade them to accept your defection, if you can convince them...
surely, they are rational. surely, they can be reached.
you'll just have to hope for the best, say a prayer, and risk it.
because what else can you do?
and it's hard--and it feels like abandoning everything you've worked for and everything you love, but in the end, this will save more lives than it will take. in the end, it is at least the first step towards making things right. you have to believe that.
so you make your choice. you gather yourself and your knowledge and convictions, and you run.
just far enough so you can turn around and fight.
Story: (don't) run
'Verse: Feredar
Colors: Red Summer Sun #11. But daily life, it took an evil shape—some conformed and some tried to escape, Library Yellow #24. finifugal
Supplies and Materials: graffiti (Lillith Faire Day Seven: Main Stage), photography, fingerpainting (weird second-person stream-of-consciousness thing?), glue ("You may feel like your very identity is in question now. Older partnerships may disintegrate, and newer connections could prove to be more supportive than expected. Six planets traveling in slow-motion retrograde is likely to leave everyone feeling out of sorts. Relax; the good news is you are entering a whole new realm of existence, even if it doesn't seem like it today.")
Word Count: 394
Rating: R
Characters: Andrell
Warnings: References to war and genocide
Notes: Constructive criticism welcome, as always.
when it comes down to it, you have two choices right now.
(technically, there is a third, but that is a non-choice.)
(you are long since past the point of holding your tongue; keeping your head down; walking in your aunt and your mother and your sister's footsteps; following the patterns you have been all your life. because clearly, they have stopped working. something has to be done now.)
(and a fourth--there is a fourth--an unspeakable fourth--but you cannot, cannot, cannot do what mellir tried to do; whatever kellom is, whatever he has become, you still love him too much for that.)
so. two choices.
option one: speak.
stand up. use who you are and where you sit, but in a more active way than you've ever dared before. go to kellom, tell him this is wrong. tell him again and again until he believes you and changes course.
a part of you wants to do that. a part of you wants to believe that the brother you love--the brother you have always loved--is still rational. can still be reached.
but you look out onto your fractured city; at the rivers of dead from the siege and the slaughter; and you know that time, too, has passed.
(if it was ever really there at all.)
(maybe if father were still alive--)
(but he isn't. it's just you, and kellom, and your sisters, and a point of no return.)
which leaves you with option two: run.
take yourself and your knowledge and your convictions, and just--go.
there is an army outside. they likely will not welcome you with open arms, but if you can persuade them to accept your defection, if you can convince them...
surely, they are rational. surely, they can be reached.
you'll just have to hope for the best, say a prayer, and risk it.
because what else can you do?
and it's hard--and it feels like abandoning everything you've worked for and everything you love, but in the end, this will save more lives than it will take. in the end, it is at least the first step towards making things right. you have to believe that.
so you make your choice. you gather yourself and your knowledge and convictions, and you run.
just far enough so you can turn around and fight.
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