Lucille Fisher (
novel_machinist) wrote in
rainbowfic2015-09-24 08:33 am
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Entry tags:
The City: Branch One -- Rubric 2. Bishop Fish
Name:
novel_machinist
Story: Last Arrival
Theme: Mythology
Color: Rubric 2. Bishop Fish
Word Count: 1800 total, but if you do certain actions nowhere near that many
Rating: PG-13?
Warnings: it's a bit creepy and there's a little vom if you do an action, but nothing major I don't think.
Notes: Welcome to my first Choose Your Own Adventure story! You guys get to be the guinea pigs! I'm going to try to post every major story branch, though the nuances in choices and holding items and a codex is impossible with Dreamwidth. You can find your codex at
arrival_codex, inventory items are going to be up to you guys to keep track of. Thanks for playing!
The tinny sound of the recording echoes in your ears: /Sit up slowly./
You don't know where you are when you wake up. You only know that you feel unsteady.
/You may experience headaches, nausea, and general discomfort of the limbs./
Something has changed, but you can't place your finger on it.
/To your right you will notice clothing, a day's worth of freeze dried food and a map that may or may not be accurate. The cart arrives every 15 minutes. If you go into the junkyard, you will most likely die./
As you sit up, the pounding in your head is replaced by a recording, a constant loop.
/Please take the cart into the City for your last arrival./
Despite the pain that beats against your ears and your general haziness you manage to look around the room. The smell of antiseptic is harsh, but it barely covers another, sweeter and far less pleasant smell. It's probably best not to think about it. /You may experience headaches, nausea, and general discomfort of the limbs./ You absolutely do.
You take the recording's advice and sit up slowly. The pod that you awake in is in the middle of the room, tubes coil along the floor like spent fireworks. Directly in front of you is a pack that holds the freeze dried food and, upon personal inspection, much needed clothes. A map is neatly folded next to it. To the right is another table that is littered with papers. The left wall and what isn't covered in tubing behind you appears to have once been windows. Now it's a mirror.
You can hear a rumble outside, the sound of wheels grinding out a path on well-worn tracks. You've got 15 minutes apparently, till the next cart comes round.
What do you do?
Choices
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Story: Last Arrival
Theme: Mythology
Color: Rubric 2. Bishop Fish
Word Count: 1800 total, but if you do certain actions nowhere near that many
Rating: PG-13?
Warnings: it's a bit creepy and there's a little vom if you do an action, but nothing major I don't think.
Notes: Welcome to my first Choose Your Own Adventure story! You guys get to be the guinea pigs! I'm going to try to post every major story branch, though the nuances in choices and holding items and a codex is impossible with Dreamwidth. You can find your codex at
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
The tinny sound of the recording echoes in your ears: /Sit up slowly./
You don't know where you are when you wake up. You only know that you feel unsteady.
/You may experience headaches, nausea, and general discomfort of the limbs./
Something has changed, but you can't place your finger on it.
/To your right you will notice clothing, a day's worth of freeze dried food and a map that may or may not be accurate. The cart arrives every 15 minutes. If you go into the junkyard, you will most likely die./
As you sit up, the pounding in your head is replaced by a recording, a constant loop.
/Please take the cart into the City for your last arrival./
Despite the pain that beats against your ears and your general haziness you manage to look around the room. The smell of antiseptic is harsh, but it barely covers another, sweeter and far less pleasant smell. It's probably best not to think about it. /You may experience headaches, nausea, and general discomfort of the limbs./ You absolutely do.
You take the recording's advice and sit up slowly. The pod that you awake in is in the middle of the room, tubes coil along the floor like spent fireworks. Directly in front of you is a pack that holds the freeze dried food and, upon personal inspection, much needed clothes. A map is neatly folded next to it. To the right is another table that is littered with papers. The left wall and what isn't covered in tubing behind you appears to have once been windows. Now it's a mirror.
You can hear a rumble outside, the sound of wheels grinding out a path on well-worn tracks. You've got 15 minutes apparently, till the next cart comes round.
What do you do?
Choices
- Poke the Tubes
- Examine the Table on the Right of the Room
- Examine the Mirrors
- Yell for Someone
- Get Dressed and Examine the Pack
You first poke the black, snaking tube with your foot. It's dry, not slick, and there's really nothing remarkable about it. It's almost as if it has utterly nothing to do with the fact that you woke up in the pod. It sounds empty when you rap on it, though you can't collapse any of the tubing. There are no leaks, it's extremely dry, despite the fact that there is still that strange smell, the tubing isn't the source.
Tucked into the otherwise boring tubing is a ripped page. It looks like the author was scribbling a name in the corners and around the edges, but other than "don't forget!" and "I am myself I am" you can't make anything else out. In the middle of the smudged up mess, you can make out the following:
Codex: Note to Myself
(Make an image, scrawled note stuffed into the tubing)
Text:
Year 15
History began with an explosion, one can assume, that was 15 years ago. Though no one particularly remembers what left the great crater in the Southwestern part of what we now know as The City, Citizens remember waking up. The details were mysterious, even ages of individuals were more like basic nebulous knowledge than anything concrete. At best, a Citizen remembered their name and their age, at worse they were stumbling and strangers to even themselves.
When we crawled out of that hole there were few children among us. One baby, a little girl if I recall. She was with a boy of about five. The rest of us, who even knows aside from the Librarian? Tammy, that's her name. Remember it. Because this may not be … no, it IS NOT the first time you've woken up here.
You may very well be me! Imagine that, curiously reading my own words without recalling the penning of them? Regardless, I came back here, to the Return Point, though it was not the wisest choice I could have made. I traded everything I had for this mutation, you see. In an attempt to figure something out.
I'm getting ahead of myself and this won't make any sense, even if you are me. I'm dying and I learned nothing.
Coming back here is not going to help.
*Codex:Notes has been updated with "Note to Myself"
Choices - Examine the Table on the Right of the Room
- Examine the Mirrors
- Yell for Someone
- Get Dressed and Examine the Pack
You came into this world naked. Being naked was obviously less important than being curious. The table on the right of the room appears to have odd scorch marks all over the stone surface. Many of the marks resemble a human arm or hand. You place your palm over one of the marks and frown. Something about the whole situation makes you feel suddenly helpless.
The papers on the desk are all ripped from a book that has been torn in two and tossed across either side of the room. The pages are burned - most of them beyond reading. They seem to be a clinical listing of powers or mutations. It's evident from the information that had been available that whoever compiled the book took care to do so. It didn't seem that whoever destroyed it took that much careful time. You are able to fish out to of the book pages, everything else is impossible to read.
Codex: Mancers
POWER: This class of mutation allows a person the ability to manipulate an element to their purposes. The severity of their powers can vary widely as can the price.
PRICE: The price of being a 'mancer is contingent on what the person is able to manipulate. Pyromancers, for example, burn from the inside out while hydromancers run the risk of completely liquefying themselves if their powers get out of hand. The powers of a 'mancer are typically tied directly to their emotions, becoming more difficult to control the more worked up a person becomes.
KNOWN VARIATIONS: Fire, water, electricity, smoke, metal
KNOWN 'MANCERS:
The first name here is scratched out violently
Hero: Pyromancer Mutation Class 10
Dr. Arkalian: Electromancer Mutation Class 5
Subclass Pyromancer
POWER: The pyromancer becomes a human torch. They have the ability to light things on fire by touch and some gain the ability to throw fire balls as a means of attack.They are obviously fire resistant.
PRICE: Being a human torch is the price. The pyromancer burns from the inside out, their voices are usually raspy and hoarse from their inner fire. They typically smell like smoke, bonfires, or old heaters. Though they can't be burnt by fire, they can feel the flames and they experience the pain of fire like anyone else would. Their body temperatures are much higher than normal peoples. As a result, a pyromancer does not handle the cold well and usually wears long sleeves even in climate weather. Due to the nature of fire on the human throat, pyromancers drink a great deal of water, if one listens closely, sometimes one can hear the hiss of water against cinders when they drink and see steam come out of their mouths.
KNOWN PYROS:
This page is ripped, any information on it is gone
*Codex: Mutations has been updated with "'Mancers" and "Subclass Pyromancers"
Choices- Poke the Tubes
- Examine the Mirrors
- Yell for Someone
- Get Dressed and Examine the Pack
Your body, you figure, should not be a stranger to you. You turn to face the mirrors. The body before you is at the same time not familiar and exactly as you were expecting. You have bags under your eyes and an odd cross shaped bruise over your left shoulder. Other than that, nothing really remarkable.
You walk forward anyway. There's something wrong with your face, but that could just be a lack of recognition. Automatically, you lift your left hand and snap your fingers a few times. For some reason, you feel a sense of total relief when nothing happens.
Choices- Poke the Tubes
- Examine the Table on the Right of the Room
- Yell for Someone
- Get Dressed and Examine the Pack
Your throat takes a moment to remember how to respond to your voice. At first, the sounds that leave your mouth are inhuman and shrieking. You can feel a heat rise up in the back of your chest and your stomach leaps to lurch the rest upwards and out your mouth. Thankfully, you reached the pod's side compartment and retch inside of it, safely keeping your stomach contents from splashing all over.
"Hello?" Finally escapes your mouth.
Is that your voice? You try again, a variety of sounds and placations. While you eventually come to accept that voice as your own, it is the only one that you hear.
Choices- Poke the Tubes
- Examine the Table on the Right of the Room
- Examine the Mirrors
- Get Dressed and Examine the Pack
The backpack is old and worn. It has an earthy feeling to it, almost mossy against your hand. When you pull out clothing, you find that it fits you well. A pair of cargo pants, military styled boots, and a simple tee shirt and socks. It's nothing fancy. The bag has nothing else in it other than shiny metallic packages of food. There's a date stamped on them, at least you assume it to be a date. Thankfully, you're not exactly hungry and the cart should be arriving soon to take you...somewhere.
Right?
The next thing that you examine is a detailed map of what is apparently simply known as "the City". The map seems familiar to you in the way that a hazy dream would be. It felt like home, in a way, but you'd been gone for too many years for the streets to make sense anymore. If you'd ever been there at all.
Still, the map would be your best bet to go anywhere. It goes into your new pants' pocket.
Codex: Maps has been updated with "City Map"
Choices
- Poke the Tubes
- Poke the Tubes
- Poke the Tubes